Here you will find a wealth of resources that I find valuable in describing my title, Instructional Designer, and the work that is created by those within the instructional systems industry. In order to better clarify my stance on learning throry, and applications for student centered learning models, I have created this page.
These various media resources each include a detailed description, and are accessible by clicking the image atop each grouping.
Published Journal Article
This paper addresses the need and highlight some of the latest developments in 21st century education. It also suggests some relevant strategies, such as blended learning and flipped learning, as ways to integrate and engage students for deep learning.
YouTube Series
Chief Learning Officer magazine regularly releases the webseries, "I learned that." In this episode, Associate Editorial Director, Kellye Whitney describes how to use micro learning theory in application for distance learner, especially the millenial ones.
Published Journal Article
Constructivists assume that learners are not empty vessels to be filled with knowledge; and acknowledge that real-life learning is messy and complex. Learners are actively attempting to create meaning. This article provides insight into the educational skills and tasks needed in a digital era.
TED Talk
Janaki Kumar facilitates a spectacular discussion about gamification in trainng. She explains how take the challenge, connection, competition and feedback from games, and apply them to a non-game context. This strategy can engage users, assist in problem solving, through positive reinforcement.
HTML website
Instructional Design Central's, "What is Instructional Design," page provides clarity in the definitions relatedt to instructional design, and design related professionals terms to help novices build their vocbulary about ISD. It's a platform to help designers be successful in their careers and education.
YouTube Video
This brief video explains user experience, and it's role in well designed trainings. As a follower of student centered philosophy, it is necessary to design lessons with the end user in mind. Expand your understanding ofthe user experience.
Pupblished Textbook
Andragogy is a theory of learning that puts the learner at the center, and it continues to be discussed as a front-runner for adult education. Learn more about the six assumptions of andragogy, and how they can be applied to the online environment, to improve the learning experience.